We very carefully deliberated party size during development, and we continue to deliberate party size even now. That's due to a number of factors including screen noise, buff management and scaling, player contribution, and making sure certain group compositions didn't feel mandatory. We're saying that it's what we believe works best for Diablo III right now. It's nearly impossible to please everyone all the time, though, so it's a matter of weighing the drawbacks of a system and choosing the approach that is the best overall with the least downsides.Īlso, we're not saying 4 player co-op is more fun than having 5 players or 8 players. Sometimes they mesh and it's awesome! Sometimes they don't, and it's frustrating, because you want what's best for your game to also make everyone happy. You have to weigh what different players say they want along with what's best for the health of the game you've designed. Why not 9 instead of 8? Why not 10 instead of 9? There comes a point where designers need to make a call on that sort of thing, and it's usually not an easy one to make. Imagine you have 6 friends and they all wanna play in party with you, and you can only play with 5 of them :( It will, however, take its cue (in terms of things likes classes, skills, and major features) from PC.
#Diablo 3 ps3 updates Pc
So to answer your second question, the console version is its own game in many ways and should not impact the development of content for the PC version. And to be clear, PC is the lead platform. In the end, if a potential feature rocks for PC, but sucks for the console (or vice-versa) we won’t force it on that platform. But, at the same time, we're going to continue to focus on making Diablo III an awesome PC game, implementing the improvements we've already discussed and actively watching your discussions to see how we can make your experience even more enjoyable. We're working on making an awesome console game. The goal with that is to really allow each team to make the right decisions for their respective platform without impacting the other. Our plan is to continue using staggered development, which means the PC version and the console version will have their own separate development teams and cycles. My concern is that the console will hold back the PC expansion's release and content. If a feature or NPC that would be wildly popular and beneficial to the game (pick a hypothetical, random example) was doable on PC, but just not technically feasible on console, would that preclude it from ever being implemented on the PC because it would cause the games to diverge too much?Īre the platforms tied together as far as Expansions are concerned or is the console version really its own game. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.Ok, accepting your position about the console not affecting the past development of the PC version at face value, how about future development?
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